Will Doom: The Dark Ages Rise to the Expectations?

a man sitting in a bright room on a couch holding a Playstation 5 controller while playing Doom: The Dark Ages

The techno-medieval war drums are beating. On May 13, 2025, Doom: The Dark Ages will unleash its Premium and Collector’s Edition buyers into a gory prequel chronicling the Doom Slayer’s early crusade against Hell’s legions. Two days later, the standard edition joins the fray. Developed by id Software and showcased prominently at January’s Xbox Developer Direct, this third installment in the modern Doom trilogy promises a back-to-basics approach after Doom Eternal’s divisive complexity. But with fan expectations soaring higher than a Baron of Hell’s temper, the question isn’t whether the game will be good—it’s whether it can carve its own identity while honoring three decades of legacy.

The Expectations of Doom: The Dark Ages Include A Bloody Homecoming to Form

Doom: The Dark Ages isn’t just a prequel—it’s a homecoming. The game’s techno-medieval setting bridges the series’ arcane lore and industrial grit, finally exploring the Doom Slayer’s origins with the Night Sentinels. Fans expect key lore pillars: the Sentinel Hammer, the betrayal of Commander Valen, and the Icon of Sin’s birth. But the bigger draw lies in gameplay. id Software has stripped back Eternal’s “acrobatic” combat for a “stand-and-fight” ethos inspired by 300’s Leonidas and Frank Miller’s Batman. The new Shield Saw replaces aerial dashes with mid-range parries and shield bashes, while context-sensitive glory kills ditch canned animations for visceral, player-controlled melee combos. Think less ballet, more bar brawl.

This back-to-basics pivot targets lapsed fans who found Eternal’s flamethrower-armor-chainsaw ammo juggling exhausting. “The inputs are easier to access. Everything feels like it’s in reach,” promises game director Hugo Martin. Even the story, previously buried in codex entries, now unfolds in cutscenes—a concession to players who prefer ripping pages to reading them. Will this game be way ahead of the 2024 FPS games we saw last year?

Setbacks: The Sandbox Trap and the Ghost of Eternal Past

But for every chainsaw rev, there’s a potential misfire. Doom: The Dark Ages introduces “sandbox” levels—open arenas that encourage exploration for power-ups. While this nods to classic Doom’s maze-like secrets, critics worry these sections could dilute the series’ trademark intensity. “The Doom Slayer rips and tears. He doesn’t go for a walk,” argues PCGamesN, recalling Eternal’s divisive Super Gore Nest level.

Another risk? Oversimplification. Eternal’s hardcore fans adore its “fighting game” depth, where mastering combos like flame-belch-chainsaw loops felt rewarding. By streamlining systems into a “guitar with fewer strings,” The Dark Ages risks alienating this crowd. Even the shift to cinematic storytelling could backfire if cutscenes disrupt the Slayer’s “shoot first, never ask questions” mystique.

Intricacies Like Shields, Sieges, and Steelbook Cases

Beneath the hype lies a fascinating mechanical pivot. The Shield Saw isn’t just a weapon—it’s a traversal tool. Targeting enemies rockets the Slayer across arenas like a “pinball of carnage,” merging Eternal’s grappling hook with Dark Souls parries. Melee weapons (a mace, flail, and electrified gauntlet) offer varied finishers, while sprinting replaces double jumps for a grounded, tank-like feel.

EditionPriceEarly AccessBonuses
Standard$69.99May 15Base game
Premium$99.99May 13Campaign DLC, skins, artbook, OST
Collector’s$199.99May 13All Premium perks + statue, steelbook

The editions reveal id’s confidence. For $200, the Collector’s Edition includes a 12-inch Slayer statue and steelbook—trophies for veterans who’ve battled Hell since 1993. Xbox Game Pass day-one access sweetens the deal for newcomers.

Doom: The Dark Ages Is A Crucible of Legacy and Innovation

Doom: The Dark Ages walks a razor’s edge. It must satisfy lore-hungry veterans craving Sentinel mythology while welcoming rookies with streamlined combat. It must honor 2016’s purity without ignoring Eternal’s ambition. Early signs are promising: the Shield Saw’s brutality, the return to linear storytelling, and id’s mantra of “out of the Codex and into the cutscenes” suggest a refined vision.

But the true test lies in May. Will Doom: The Dark Ages be a crown jewel in the Slayer’s saga or a cautionary tale of ambition? One thing’s certain: Hell’s armies won’t know what hit them. And neither will we.